The use of android-based comic media in science learning to improve student learning outcomes
Jurnal Penelitian Pendidikan Indonesia September 04, 2025 Volume 11, Number 3 3 authors
Abstract
Learning outcomes are key indicators of success in the learning process. This study focuses on the digestive system material and aims to analyze the feasibility and effectiveness of Android-based comic media in improving specific student learning outcomes, namely conceptual understanding and creative thinking skills. The media development followed the 4-D model, which includes four stages: Define (identifying learning needs and objectives), Design (planning the media content and interface), Develop (creating and validating the media with experts), and Disseminate (testing the media's effectiveness in the classroom). Validation by material and media experts showed very good validity scores of 87% and 85.25%, respectively. Effectiveness testing on 30 students at Taman Dewasa Junior High School in Jetis Yogyakarta demonstrated a significant improvement in students' creative thinking skills with an n-gain score of 69%. Compared to conventional learning media, the Android-based comic media offers interactive and visually engaging content that helps students better visualize and understand the digestive system material, creating a more motivating and enjoyable learning environment. However, this study is limited by its relatively small sample size and potential biases in measurement, which should be considered when generalizing the results. Overall, the use of Android-based digital comic media presents an innovative and effective solution to enhance science learning quality.
Authors
Merry Krysty
Sebelas Maret University Surakarta
Muzzazinah Muzzazinah
Sebelas Maret University Surakarta
Sri Mulyani Sri Mulyani
Sebelas Maret University Surakarta
Keywords
learning mediadigital comicslearning outcomesdigestive system
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Sumber tambahan:
• https://gtcistudy.com/the-gtci-index/
Referensi dalam Teks
Tatalovic, M. (2009). Science Comics as Tools for Science Education and Communication: A Brief, Exploratory Study. Journal of Science Communication, 8(4), 1-17.
Widyawati, W., & Prodjosantoso, A. K. (2015). Pengembangan Media Komik IPA untuk Meningkatkan Motivasi Belajar dan Karakter Peserta Didik. Jurnal Inovasi Pendidikan IPA, 1(2),
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Cite this article
Merry Krysty; Muzzazinah Muzzazinah; Sri Mulyani Sri Mulyani (2025). The use of android-based comic media in science learning to improve student learning outcomes. Jurnal Penelitian Pendidikan Indonesia, 11(3), 67-78. https://doi.org/10.29210/020254766
Merry Krysty; Muzzazinah Muzzazinah; Sri Mulyani Sri Mulyani. "The use of android-based comic media in science learning to improve student learning outcomes." Jurnal Penelitian Pendidikan Indonesia 11, no. 3 (2025): 67-78. https://doi.org/10.29210/020254766
Merry Krysty; Muzzazinah Muzzazinah; Sri Mulyani Sri Mulyani (2025) 'The use of android-based comic media in science learning to improve student learning outcomes', Jurnal Penelitian Pendidikan Indonesia, 11(3), pp. 67-78. https://doi.org/10.29210/020254766
Merry Krysty; Muzzazinah Muzzazinah; Sri Mulyani Sri Mulyani. "The use of android-based comic media in science learning to improve student learning outcomes." Jurnal Penelitian Pendidikan Indonesia, vol. 11, no. 3, 2025, pp. 67-78. https://doi.org/10.29210/020254766