Emotional Ludo game media to improve students' emotional intelligence: a 4D research and development study
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia September 03, 2025 Volume 11, Number 1 9 authors
Abstract
This study was conducted with the aim of developing guidance and counseling media in the form of a ludo game with emotional themes. The research methods used in this study were Research and Development (R&D). The 4-D model development concept, which consists of four stages of development such as Define, Design, Development, and Dissemination. The participants in this study were 8 students from class XI of SMAN 1 Baros who had low levels of emotional intelligence. Data collection techniques were performed using a questionnaire instrument. The feasibility test of the developed product obtained a score of 94% in the material feasibility test, 81% in the language feasibility test, and 91.66% in the media expert feasibility test, resulting in an average score of 91% or falling into the “Highly Appropriate” category. Furthermore, based on the students' responses to the game media, the score was 84%, which falls into the “excellent” category. This indicates that the development of the emotional Ludo game media product can be implemented for users. The components of the product package include a board game, four versions of game cards, a game guidebook, dice, a dice shaker, game pieces, and game packaging.
Authors
Fauziah
Universitas Ahmad Dahlan
Siti Partini Suardiman
Dody Hartanto
Alif Muarifah
Wahyu Nanda Eka Saputra
Muya Barida
Akhmad Fajar Prasetya
Agus Ria Kumara
Hardi Santosa
Keywords
No keywords available
References
No references are available for this article.
Citation generator
Cite this article
Fauziah; Siti Partini Suardiman; Dody Hartanto; Alif Muarifah; Wahyu Nanda Eka Saputra; Muya Barida; Akhmad Fajar Prasetya; Agus Ria Kumara; Hardi Santosa (2025). Emotional Ludo game media to improve students' emotional intelligence: a 4D research and development study. Jurnal EDUCATIO: Jurnal Pendidikan Indonesia, 11(1), 447-458. https://doi.org/10.29210/1202526118
Fauziah; Siti Partini Suardiman; Dody Hartanto; Alif Muarifah; Wahyu Nanda Eka Saputra; Muya Barida; Akhmad Fajar Prasetya; Agus Ria Kumara; Hardi Santosa. "Emotional Ludo game media to improve students' emotional intelligence: a 4D research and development study." Jurnal EDUCATIO: Jurnal Pendidikan Indonesia 11, no. 1 (2025): 447-458. https://doi.org/10.29210/1202526118
Fauziah; Siti Partini Suardiman; Dody Hartanto; Alif Muarifah; Wahyu Nanda Eka Saputra; Muya Barida; Akhmad Fajar Prasetya; Agus Ria Kumara; Hardi Santosa (2025) 'Emotional Ludo game media to improve students' emotional intelligence: a 4D research and development study', Jurnal EDUCATIO: Jurnal Pendidikan Indonesia, 11(1), pp. 447-458. https://doi.org/10.29210/1202526118
Fauziah; Siti Partini Suardiman; Dody Hartanto; Alif Muarifah; Wahyu Nanda Eka Saputra; Muya Barida; Akhmad Fajar Prasetya; Agus Ria Kumara; Hardi Santosa. "Emotional Ludo game media to improve students' emotional intelligence: a 4D research and development study." Jurnal EDUCATIO: Jurnal Pendidikan Indonesia, vol. 11, no. 1, 2025, pp. 447-458. https://doi.org/10.29210/1202526118