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Wida Wulandari
Students must possess 21st-century talents in order to learn efficiently. The goals of the study were to determine the effect of using the mind-mapping learning model on improving students' creative thinking abilities, as well as the average...
June 30, 2025
Pages 28-34
10.32698/02232
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Sumarni Sumarni • Tuti Mutia
E-Modul sudah banyak diterapkan di sekolah untuk mendukung dalam proses pembelajaran geografi, namun belum ada penelitian yang membahas tentang persepsi siswa. Tujuan penelitian ini untuk mengetahui persepsi siswa terhadap penggunaan E-Modul pada...
June 30, 2025
Pages 22-27
10.32698/02222
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Rasmaliza Rashid • Muhammad Aqil Shah Mohamad • Sharifah Nurulhuda Tuan Mohd Yasin
‘Marine Fantasy’ comes in the form of a game entitled “Jeff: The Hungry Fish”, created to encourage people in understanding marine biology - the fun way!. The gaming experience named ‘Jeff: The Hungry Fish’ presents a concept known as ‘Marine...
June 13, 2025
Pages 15-21
10.32698/02142
Educational GameExplorationLearning
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Amelia Putri • Defri Yani • Sonya Antika • Alrefi Alrefi • Yola Eka Putri
Pemilihan jurusan pendidikan tinggi merupakan keputusan penting bagi siswa, karena secara signifikan mempengaruhi keberhasilan akademik mereka dan lintasan karir masa depan. Strategi efektif yang dapat membantu siswa dalam proses pengambilan...
May 06, 2025
Pages 8-14
10.32698/02132
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Nur Anis Hannani Binti Suhaimi • Intan Izyan Binti Roslan
With the introduction of the smartphone, life has become more convenient, leading to the emergence of a new research topic called the Internet of Things. Due to the advancement of technology, it is now common to remotely connect with your...
April 28, 2025
Pages 1-7
10.32698/02122
Smart Classroom Smartphone Internet of ThingsIR Sensor