Development of nearpod-based interactive learning media for pancasila education bhineka tunggal ika

Journal of Educational and Learning Studies June 30, 2026 Volume 9, Number 1 4 authors

Abstract

This study aimed to develop and validate a Nearpod-based interactive learning medium for the Bhineka Tunggal Ika topic in Grade X Pancasila Education. A Research and Development (R&D) approach employing the ADDIE model was adopted. The product was validated by subject matter, language, and media experts and subsequently evaluated through one-to-one, small-group, and field trials involving Grade X students at SMAN 9 Muaro Jambi. Data were collected using observations, interviews, questionnaires, and learning achievement tests and analyzed descriptively using percentage-based feasibility criteria. The developed media achieved feasibility scores of 83% (content), 85% (language), and 88% (media). Practicality testing yielded positive responses, with scores of 92%, 95%, and 89%, while approximately 91% of students correctly completed the embedded assessments. The Nearpod-based learning media is valid, practical, and suitable for supporting interactive and student-centered learning in Pancasila Education

Authors

  1. Yeni Aswita

    Universitas Negeri Padang

  2. Al Rafni

    Universitas Negeri Padang

  3. Hasrul Hasrul

    Universitas Negeri Padang

  4. Junaidi Indrawadi

    Universitas Negeri Padang

Keywords

References

  1. Abdulkarim, A., Ratmaningsih, N., Sopianingsih, P., Anggraini, D. N., Pratiwi, E. D., & Ramadani, A. P. (2026). Developing A Deep Learning-Oriented Learning Assistance System With Artificial Intelligence (Ai) Chatbots For Pancasila Education. Journal of Engineering Science and Technology, 21(1), 1–8. https://www.scopus.com/pages/publications/105027523526?origin=resultslist
  2. Afandi, M., Yustiana, S., Rachmadtullah, R., Wahyuningsih, S., & Husain, A. (2025). Innovative Game-Based Digital Media to Improve General Life Skills of Primary School Students: A Development Study in the Context of Education 5.0; [Medios digitales innovadores basados en juegos para mejorar las habilidades generales de vida de los estudiantes de primaria: un estudio de desarrollo en el contexto de la Educación 5.0]. Salud, Ciencia y Tecnologia, 5. https://doi.org/10.56294/saludcyt20251967
  3. Ariesta, F. W., & Anggraeni, A. (2023). The development of MOPAN educational game to building the nationalism character for primary school student. AIP Conference Proceedings, 2751. https://doi.org/10.1063/5.0143057
  4. Arzfi, B. P., Montessori, M., & Rusdinal. (2025). Development of Digital Game Based Learning Model Teaching Materials to Improve Learning Outcomes in Primary Schools. Educational Process: International Journal, 15. https://doi.org/10.22521/edupij.2025.15.114
  5. Benawa, A., Lake, S. C. J. M., & Siregar, C. (2023). The Influence of Religion Education on the Formation of Pancasila Student Profile by Hybrid Learning (Case study at Tri Mulya Junior High School, Kuningan, West Java, Indonesia). ACM International Conference Proceeding Series, 5–11. https://doi.org/10.1145/3626686.3626689
  6. Benawa, A., Lusia, E., Alwino, A., Irawan, I., & Witono, P. H. (2022). The Influence of Pancasila Education and Religion Education on Value Education for the Students during COVID-19 Pandemic (Case Study: Bina Nusantara University Students). ACM International Conference Proceeding Series, 119–124. https://doi.org/10.1145/3545801.3545818
  7. Benawa, A., & Sihombing, A. A. (2023). The Significance Influence of Pancasila Education and Religion Education on the Formation of Pancasila Student Profile by Hybrid Learning. E3S Web of Conferences, 426. https://doi.org/10.1051/e3sconf/202342601068
  8. Benny, B., & Yi, Y. (2025). Role of E-Learning Website of Religion Education. Proceedings of the 2024 the 16th International Conference on Education Technology and Computers, ICETC 2024, 469–476. https://doi.org/10.1145/3702163.3702457
  9. Chalistha, F. P., Callula, M., & Laila, A. (2026). Utilization of Wordwall Games as a Pancasila Education Learning Media to Foster Learning Interest of SB Subang Mewah Students. AIP Conference Proceedings, 3412(1). https://doi.org/10.1063/5.0319122
  10. Daya, W. J., Ilham, Hadinata, R., Nugraha, U., Oktadinata, A., & Yusradinafi. (2025). Integration of Sports Training and Small Games to Improve the Profile of Pancasila Students. International Journal of Human Movement and Sports Sciences, 13(3), 577–582. https://doi.org/10.13189/saj.2025.130311
  11. Elfiadi, Sutapa, P., Hayati, N., & Christianti, M. (2026). Patriotism-Based Character Education in Early Childhood in Indonesia: A Systematic Literature Review. Asia-Pacific Journal of Research in Early Childhood Education, 20(2), 51–73. https://doi.org/10.17206/apjrece.2026.20.2.51
  12. Hidayat, O. S., Yesi, Soleh, D. A., & Jarudin. (2023). Learning Pancasila Education and Citizenship based on Digital Media to Stimulate Student Engagement in Improving the Quality of Learning. Journal for ReAttach Therapy and Developmental Diversities, 6(4), 392–400. https://www.scopus.com/pages/publications/85160448049?origin=resultslist
  13. Himawan, N. A., & Wilujeng, I. (2020). Improving students’ problem-solving skills through quick on the draw model assisted by the optical learning book integrated the Pancasila. Journal of Physics: Conference Series, 1440(1). https://doi.org/10.1088/1742-6596/1440/1/012031
  14. Indrawadi, J., Komalasari, K., Winarno, & Luthfi, Z. F. (2023). Blended Learning: How Can Multimedia Enhance Students’ Characters? New Educational Review, 71, 63–77. https://doi.org/10.15804/tner.2023.71.1.05
  15. Japar, M., Hermanto, Muyaroah, S., Susila, H. R., & Alfani, H. (2023). Digital Literacy-Based Multicultural Education through Civic Education in Indonesian Junior High Schools. Journal of Social Studies Education Research, 14(4), 328–349. https://www.scopus.com/pages/publications/85180683946?origin=resultslist
  16. Komarudin, Wibowo, A., Alkhudri, A. T., & Narmaditya, B. S. (2026). From discourse to action: The young generation’s strategy for bringing pancasila to life in society. Multidisciplinary Reviews, 9(7). https://doi.org/10.31893/multirev.2026328
  17. Kuncorowati, P. W., Handayani, I. G. A. K. R., & Subekti, R. (2025). A learning model for law enforcement based on the justice value of Pancasila for equitable spatial planning. Cakrawala Pendidikan, 44(1), 125–134. https://doi.org/10.21831/cp.v44i1.75957
  18. Martawijaya, M. A., Sujiono, E. H., Halim, A. D., Tho, S. W., Mahir, Palloan, P., & Zharvan, V. (2025). THE IMPACT OF PHYSICS CO-CURRICULAR ACTIVITIES BASED ON MAKASSAR LOCAL WISDOM ON IMPROVING THE PANCASILA STUDENT PROFILE AND LEARNING SATISFACTION. Jurnal Pendidikan IPA Indonesia, 14(1), 17–31. https://doi.org/10.15294/jpii.v14i1.13178
  19. Nevrita, N., & Sujoko. (2023). Analysis of Maritime Content in the Project for Strengthening the Profile of Pancasila Students (P-5) as an Educational Media in Getting to Know the Culture of Coastal Communities at SMP Negeri 19 Bintan (Activist School Batch 2). BIO Web of Conferences, 79. https://doi.org/10.1051/bioconf/20237905003
  20. Nugroho, D. A., Kusdarini, E., Akalili, A., & Murdiono, M. (2026). From Digital Tools to Civic Engagement: How the NUSANTARA App Enhances Critical Citizenship Thinking. International Journal of Information and Education Technology, 16(4), 930–941. https://doi.org/10.18178/ijiet.2026.16.4.2564
  21. Nurani, Y., Pratiwi, N., & Hasanah, L. (2022). Digital Media based on Pancasila Values to Stimulate Character Building in Early Childhood. Journal for ReAttach Therapy and Developmental Diversities, 5(1), 41–49. https://www.scopus.com/pages/publications/85140047780?origin=resultslist
  22. Patras, Y. E., Japar, M., Rahmawati, Y., & Hidayat, R. (2025). Integration of Culturally Responsive Teaching Approach, Local Wisdom, and Gamification in Pancasila Education to Develop Students’ Multicultural Competence. Educational Process: International Journal, 14. https://doi.org/10.22521/edupij.2025.14.45
  23. Pheeney, C. E. (2019). Harnessing digital tools in collaborative inquiry for contemporary interpretation of the Pancasila. ACM International Conference Proceeding Series, 128–136. https://doi.org/10.1145/3328243.3328259
  24. Pujiastuti, N. I., Prahmana, R. C. I., & Evans, B. (2025). Innovative Ethno-Realistic Mathematics-based modules: Promoting Pancasila values in Indonesian mathematics education. Mathematics Education Journal, 19(1), 1–22. https://doi.org/10.22342/jpm.v19i1.pp1-22
  25. Regiamtama, K. I., Ekowidjaja, Y. A. R., & Chowanda, A. (2025). Learning Pancasila Through Enhanced Interaction with a Serious Game. Procedia Computer Science, 269, 741–748. https://doi.org/10.1016/j.procs.2025.09.017
  26. Rosana, D., Setyawarno, D., & Setyaningsih, W. (2019). Development Model of Students’ Innert-Depend Strategies to Face Disruption Era Through Best Practice Film of Android Based Learning of Pancasila Character Value. Journal of Physics: Conference Series, 1233(1). https://doi.org/10.1088/1742-6596/1233/1/012098
  27. Sarkadi, Casmana, A. R., Cahyana, U., & Paristiowati, M. (2020). The Application of Mobile Learning for University Students in the Pancasila Education Modul in Developing Character of Students’ Empathy. Universal Journal of Educational Research, 8(9), 3825–3833. https://doi.org/10.13189/ujer.2020.080905
  28. Solihatin, E., Siang, J. L., Syarifain, R. I., pian, A. La, Wuwung, O. C., Putri, K. Y. S., Tulung, J. M., Kuncoro, E. A., Dapa, A. N., & Alwi. (2021). Development of Qr Code-Based Character Education Teaching Materials. Review of International Geographical Education Online, 11(5), 4095–4104. https://doi.org/10.48047/rigeo.11.05.290
  29. Suastika, I. N., Suartama, I. K., & Sanjaya, D. B. (2022). Urgency of social media-based civics education instruction in higher education. World Journal on Educational Technology: Current Issues, 14(3), 630–643. https://doi.org/10.18844/wjet.v14i3.7198
  30. Sumaryati, Suyadi, Nuryana, Z., & Asmorojati, A. W. (2022). Anti-corruption Action: A Project-Based Anti-corruption Education Model During COVID-19. Frontiers in Education, 7. https://doi.org/10.3389/feduc.2022.907725
  31. Sutoyo, Trisiana, A., Supeni, S., & Sakinah. (2021). MORAL VALUE SYSTEM IN PANCASILA-BASED NATIONAL DEVELOPMENT: FACING NEW NORMAL. Journal of Legal, Ethical and Regulatory Issues, 24(6), 1–12. https://www.scopus.com/pages/publications/85110023764?origin=resultslist
  32. Suwono, H. (2019). Building the pre-service biology teachers’ capability through the reconstruction of life-based learning curriculum. Journal of Physics: Conference Series, 1317(1). https://doi.org/10.1088/1742-6596/1317/1/012180
  33. Trisiana, A., & Utami, R. D. H. (2022). “Smart Mobile Civic” based on the Project Citizen Model as an Effort to Optimize Citizenship Learning in the Independent Campus Era. Journal of Internet Services and Information Security, 12(4), 74–83. https://doi.org/10.58346/jisis.2022.i4.005
  34. Utami, N. A. B., Dewi, R., & Kusakabe, T. (2025). Promoting global citizenship through Kurikulum Merdeka: Indonesian primary school teachers’ perspectives. Cogent Education, 12(1). https://doi.org/10.1080/2331186X.2025.2545328
  35. Widiyanto, R., Asep Ediana, L., Slam, Z., Ufahira, K., & Uswatun, D. A. (2026). Developing a STEAM-Based Project Module to Strengthen Pancasila Student Profiles: A Sustainable Lifestyle Approach in Elementary Education. AIP Conference Proceedings, 3433(1). https://doi.org/10.1063/5.0338093
  36. Wulandari, Triastuti, R., & Gunawati, D. (2020). Digital literacy through citizenship education learning an effort to address the spread of false news (HOAX). ACM International Conference Proceeding Series. https://doi.org/10.1145/3452144.3453784
  37. Wulandari, Y., Kurniawan, M. A., Wirawati, D., Anwar, N., & Arifandi, M. A. (2023). The Concept of Technology-Based Folk Poetry Learning Media Based on the Experience of Indonesian Language Teachers in West Sumatera; [Konsep Media Pembelajaran Puisi Rakyat Berbasis Teknologi berdasarkan Pengalaman Guru Bahasa Indonesia di Sumatera Barat]. Jurnal Gramatika, 9(2), 316–330. https://doi.org/10.22202/jg.2023.v9i2.7181
  38. Yusuf, R., Sanusi, Razali, Maimun, & Putra, I. (2020a). Critical thinking and learning outcomes through problem based learning model based on LBK application. International Journal of Innovation, Creativity and Change, 12(12), 907–918. https://www.scopus.com/pages/publications/85084470678?origin=resultslist
  39. Yusuf, R., Sanusi, Razali, Maimun, & Putra, I. (2020b). The efforts to improve culture literation and student citizenship through ICT based (LBK) media in pancasila and citizenship education. Universal Journal of Educational Research, 8(4), 1513–1519. https://doi.org/10.13189/ujer.2020.080444