The effect of virtual laboratory implementation (Proxmox) on students' cognitive and psychomotor learning outcomes

Jurnal Penelitian Pendidikan Indonesia March 30, 2026 Volume 12, Number 1 4 authors

Abstract

This study aims to examine the effect of implementing a Proxmox Virtual Environment–based virtual laboratory on students’ cognitive and psychomotor learning outcomes in Computer and Network Engineering, addressing limited physical server availability at SMK Negeri 1 Batam. A quasi-experimental Nonequivalent Control Group Design was employed involving 59 students selected through purposive sampling. Cognitive outcomes were measured using a validated 40-item test (KR-20 reliability), while psychomotor skills were assessed using a performance rubric with inter-rater reliability (Cohen’s Kappa). Data were analyzed using Independent Sample t-test and N-Gain, preceded by normality and homogeneity tests. The experimental group showed significantly higher outcomes than the control group (p < 0.05). Cognitive N-Gain reached 82.68% (high), compared to 70.30% in the control group. Psychomotor N-Gain was 83.48%, exceeding the control group’s 76.97%, indicating more consistent technical performance. Proxmox-based virtual laboratories are effective in enhancing learning outcomes and provide a scalable solution for vocational education with limited infrastructure.

Authors

  1. Yarliansyah Agustian

    guru

  2. Hansi Effendi

    Universitas Negeri Padang, Indonesia

  3. Yasdinul Huda

    Universitas Negeri Padang, Indonesia

  4. Rijal Abdullah

    Universitas Negeri Padang, Indonesia

Keywords

References

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