Analisis fenomena dan intervensi gangguan bermain game daring internet gaming disorder pada siswa
Jurnal Konseling dan Pendidikan December 01, 2025 Volume 13, Number 3 4 authors
Abstract
Internet Gaming Disorder (IGD) has emerged as a significant mental health concern among adolescent students, with prevalence rates varying from 0.7% to 27.5% globally. This study aimed to comprehend-sively describe IGD tendencies among students in urban public schools, identify the most prominent IGD dimensions, and formulate evidence-based implications for guidance and counseling interventions. A quantitative descriptive study was conducted involving 350 high school students from three urban public schools in West Sumatra, selected through simple random sampling. Data were collected using a standardized six-dimension IGD questionnaire measuring Salience, Tolerance, Mood Modification, Withdrawal, Relapse, and Conflict.The findings revealed that 45.7% of students exhibited moderate IGD tendencies, with only 5.7% in the very low category. The most prominent dimensions were Tolerance (75.0% in moderate-to-high categories) and Relapse (49.0% in moderate category), reflecting significant difficulties in controlling gaming duration and strong urges to resume gaming after cessation attempts. Maternal employment status (65.7% working mothers) potentially contributed to reduced parental supervision.IGD tendencies among urban public school students represent a significant risk requiring urgent intervention. School counseling services must implement comprehensive prevention programs incorporating self-control enhancement, family involvement, and evidence-based group counseling approaches.
Authors
Annisaislami Khairati
Center for Educational Neuroscience, Trauma, and Human Behavior, Universitas Negeri Padang, Padang, Indonesia
Ifdil Ifdil
Universitas Negeri Padang
Rima Pratiwi Fadli
Center for Educational Neuroscience, Trauma, and Human Behavior, Universitas Negeri Padang, Padang, Indonesia
Nur Adila Wafiqoh Zulfi
Center for Educational Neuroscience, Trauma, and Human Behavior, Universitas Negeri Padang, Padang, Indonesia
Keywords
Internet gaming disorderAnalisis fenomenaIntervensi konseling
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Annisaislami Khairati; Ifdil Ifdil; Rima Pratiwi Fadli; Nur Adila Wafiqoh Zulfi (2025). Analisis fenomena dan intervensi gangguan bermain game daring internet gaming disorder pada siswa. Jurnal Konseling dan Pendidikan, 13(3), 542-552. https://doi.org/10.29210/1176100
Annisaislami Khairati; Ifdil Ifdil; Rima Pratiwi Fadli; Nur Adila Wafiqoh Zulfi. "Analisis fenomena dan intervensi gangguan bermain game daring internet gaming disorder pada siswa." Jurnal Konseling dan Pendidikan 13, no. 3 (2025): 542-552. https://doi.org/10.29210/1176100
Annisaislami Khairati; Ifdil Ifdil; Rima Pratiwi Fadli; Nur Adila Wafiqoh Zulfi (2025) 'Analisis fenomena dan intervensi gangguan bermain game daring internet gaming disorder pada siswa', Jurnal Konseling dan Pendidikan, 13(3), pp. 542-552. https://doi.org/10.29210/1176100
Annisaislami Khairati; Ifdil Ifdil; Rima Pratiwi Fadli; Nur Adila Wafiqoh Zulfi. "Analisis fenomena dan intervensi gangguan bermain game daring internet gaming disorder pada siswa." Jurnal Konseling dan Pendidikan, vol. 13, no. 3, 2025, pp. 542-552. https://doi.org/10.29210/1176100